That means attacks take longer to commence as messengers deliver the order, and in the meantime generals act as their personality dictates. ![]() Idk, this works better for larger scale games, but some similar games simulate the personalities of your generals and using messengers to deliver orders. Ultimate General: Civil War really nails the officer system for me, but Napoleon is the perfect time period.Įdit: something that could be available as an option would be a messenger system. Larger battles/battlefields that actually force you to have reserves too? Mmmph. I know it’s just the inner-love of command structures in me speaking but if there could be multiple officers per battle, perhaps embedded within certain units or something, that would be all I need in this world. There were reserves, chains of command, lulls in the fighting, villages were recaptured like 5 times over sometimes, all that good stuff. Unavailable as a general, but still present as head of state.This goes for both games but, personally, one thing I’d like to see is some implementation of an officer system and significantly larger unit sizes.īattles during that time period were long, drawn out, and bloody. Hot Air Balloonist: Observation ballon provides a full view of enemy units in their deployment.Aide de Camp: +1 Command in land battles. ![]() Courageous Leader: +3 to morale in Battles.Glorious General: +4 to command in land battles.General of the Grand Armée: +5% to the replenishment rate in this region, +10% to army campaign movement range, +50% to line of sight range.General of Artillery: +3 to Command when leading artillery units, +2% to artillery units campaign movement range.Hero-Worshipped: -1 to command in land battles, +3 to morale in battles.Destined to Rule: "Napoleon has seen the world, now he must control it.Like some of the other head generals, Napoleon has a unique sprite. Conversely, this means that his being injured on the battlefield is effectively a huge blow to morale. His presence on the battlefield gives all French units a huge morale boost, to the point that they practically fight to the death. In the campaigns, he a very large bonus (about 20) to morale to all units in the army he controls. In this capacity he is excellent, and far superior to his equivalents in other factions. Unusually for a general, he is also France's head of state in the Europe and Peninsular campaigns. He is the best and most expensive general option in multiplayer for France. Napoleon is a superb general overall, with nine stars if the army he's commanding has many artillery units, or seven with a more mixed army. Should this occur, he respawns in Paris after two turns, along with losing one or more of his traits. He cannot be killed, only injured (either on the battlefield or being targeted by spies). Napoleon is the highest-leveled general at the beginning of the Europe campaign. He is not directly controllable in The Peninsular Campaign, but is instead head of state. ![]() Napoleon is the main general for the French in the Italy Campaign, Egypt Campaign, and Europe campaign.
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